Before long, you can't help but feel like you're just going through the motions. While this is pretty cool in the beginning, it wears out its novelty fairly quickly.
For starters, when battling opponents, players pick a move, then sit back and watch a lengthy cut scene that shows the results of their choice. Unfortunately, it's this slower pacing that ends up being Dragon Ball Fusions' biggest hurdle. It's a slow and methodical twist on the classic fighting formula that can take a while to get used to. Environment comes into play, too, with players needing to choose a direction to attack from, allowing them to either blindside their opponents into a massive ambush or getting caught themselves and getting pummeled into oblivion. Fusions, though, opens up a new set of tricks to the fighting formula by challenging players to choose an attack in a sort of rock, paper, scissors fashion. Admittedly, hearing the terms "turn-based" and "fighter" in the same description is more than enough to make some gamers raise an eyebrow in doubt. Players create their own unique customized Dragon Ball character and then set out to build the best group of fighters they can to duke it out in a series of tactical, turn-based matches.
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